Advanced Effect: Target, allied troop can only be affected by level 5 spells. Basic Effect: Target, allied troop can only be affected by level 4 or 5 spells. Expert Effect: Reanimates ((Power x 50) + 160) health points worth of killed undead creatures in target, allied troop.ĪNTI MAGIC Protects the selected unit from all low level spells. Advanced Effect: Reanimates ((Power x 50) + 60) health points worth of killed undead creatures in target, allied troop. Basic Effect: Reanimates ((Power x 50) + 30) health points worth of killed undead creatures in target, allied troop. Range is (Power x 3) or three, whichever is greater.ĪNIMATE DEAD Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 2) or three, whichever is greater. Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is equal to Power or three, whichever is greater. Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Expert Effect: Same as Basic Effect, except that eight pits are placed. Advanced Effect: Same as Basic Effect, except that six pits are placed. Once a pit is stepped on, it is revealed to all. Troops stepping on pit hexes have their movement halted for the current round. They are invisible to creatures unless they are on native terrain. Basic Effect: Quicksand pits are placed in four random hexes. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. QUICKSAND Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Expert Effect: Damage from Earth Magic spells is reduced by 50% for all allied troops. Advanced Effect: Damage from Earth Magic spells is reduced by 50% for target, allied troop. Basic Effect: Damage from Earth Magic spells is reduced by 30% for target, allied troop. PROTECTION FROM EARTH Protects the selected unit, reducing damage received from Earth spells. Expert Effect: All creatures (except undead) troops take ((Power x 5) + 30) damage. Advanced Effect: All creatures (except undead) troops take ((Power x 5) + 20) damage. Basic Effect: All creatures (except undead) troops take ((Power x 5) + 10) damage. ![]() Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.ĭEATH RIPPLE Sends a wave of death across the battlefield which damages all non-undead units. Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage. Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage. MAGIC ARROW Causes a bolt of magical energy to strike the selected unit. Expert Effect: Displays the entire terrain, all mines and loose resources on the View World Screen. Advanced Effect: Displays the location of all mines and loose resources on the View World Screen. Duration: Instant Basic Effect: Displays the location of all loose resources on the View World Screen. VIEW EARTH Reveals the location of all resources to the caster. Expert Effect: All allied troops’ defense ratings are increased by six. Advanced Effect: Target, allied troop’s defense rating is increased by six. Basic Effect: Target, allied troop’s defense rating is increased by three. STONESKIN Increases the selected unit's defense strength. Expert Effect: All enemy troops’ speed ratings are reduced to 50% of normal. Advanced Effect: Target, enemy troop’s speed is reduced to 50% of normal. Basic Effect: Target, enemy troop’s speed is reduced to 25% of normal. SLOW Reduces the speed of the selected enemy unit. Expert Effect: Hand-to-hand damage delivered to all allied troops is reduced by 30%. Advanced Effect: Hand-to-hand damage delivered to target, allied troop is reduced by 30%. Basic Effect: Hand-to-hand damage delivered to target, allied troop is reduced by 15%. SHIELD Shields a selected unit, reducing the amount of damage received from hand-to-hand attacks.
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